6/1/26 - Crew Vault Updates:
We have made a number of quality of life changes to the crew vault page. These changes include:
- Empty crew vault slots are now hidden to reduce needless scrolling.
- Added a Mass Award feature that awards every available copy of chosen items to the selected crew member.
- Added a View Items feature to the Raidbound Items section to choose specific raidbound items by name.
- Improved the storage capacity display including warnings when 95% full and more obvious text once full.
- Empty crew vault slots are now hidden to reduce needless scrolling.
- Added a Mass Award feature that awards every available copy of chosen items to the selected crew member.
- Added a View Items feature to the Raidbound Items section to choose specific raidbound items by name.
- Improved the storage capacity display including warnings when 95% full and more obvious text once full.
5/26/26 - Mid 2026 Content Update:
We would like to share some details about projects we are currently working on, including general updates and the level 100 expansion.
General Updates
We are currrently working on a number of general updates with the aim of releasing the following updates in the coming weeks:
- Crew Vault Updates - Mass Award option to award all available copies of an item without manually selecting them, item name selection for the Raidbound Items section, hiding empty vault slots.
- Advanced Recharge Totem - 1 Charge item to reset skill cooldowns for all characters on the same account and server.
- Crew Purchases - Crew members with the crew points permission can buy items from the treasury using crew points and purchased items are placed directly into the crew vault.
- Skill Presets - Save up to 3 trained skill presets to avoid training skills 1 at a time.
- Quest Database (after WoZ) - Similar to the item database, a page where players can research quests, requirements and rewards.
Level 100 Expansion
Light work has now begun on the next expansion between working on general updates. We currently do not have a specific launch date ETA, however we predict this window to be between October and January, partly depending on conflicting event timings similar to the previous expansion launch. The release date will primarily depend on how long we spend working on general updates as we want to maximize our current window prioritizing QoL updates, which can delay work on future content. The release date will also depend on the amount of expansion content that will be released with the initial launch, which will not become clearer until a later date.
We plan to open up expansion suggestion and discussion forums on our discord server in the coming months. At first we will create a channel similar to suggestions where players can leave their expansion suggestions while we focus on general updates, then as the expansion draws closer we will share more details and open up discussions for some of these topics.
General Updates
We are currrently working on a number of general updates with the aim of releasing the following updates in the coming weeks:
- Crew Vault Updates - Mass Award option to award all available copies of an item without manually selecting them, item name selection for the Raidbound Items section, hiding empty vault slots.
- Advanced Recharge Totem - 1 Charge item to reset skill cooldowns for all characters on the same account and server.
- Crew Purchases - Crew members with the crew points permission can buy items from the treasury using crew points and purchased items are placed directly into the crew vault.
- Skill Presets - Save up to 3 trained skill presets to avoid training skills 1 at a time.
- Quest Database (after WoZ) - Similar to the item database, a page where players can research quests, requirements and rewards.
Level 100 Expansion
Light work has now begun on the next expansion between working on general updates. We currently do not have a specific launch date ETA, however we predict this window to be between October and January, partly depending on conflicting event timings similar to the previous expansion launch. The release date will primarily depend on how long we spend working on general updates as we want to maximize our current window prioritizing QoL updates, which can delay work on future content. The release date will also depend on the amount of expansion content that will be released with the initial launch, which will not become clearer until a later date.
We plan to open up expansion suggestion and discussion forums on our discord server in the coming months. At first we will create a channel similar to suggestions where players can leave their expansion suggestions while we focus on general updates, then as the expansion draws closer we will share more details and open up discussions for some of these topics.
5/25/26 - 2026 Fifa World Cup Pool:
The Fifa World Cup Pool is now open! To enter the pool send 500 points to Slash with the team you want to win as the message (1% transfer tax will also apply but will be added to the pool). Outwar will be adding an additional 20% to the final value of the pool. Points will be split evenly between players who choose the winning team, if the winning team is not chosen by any player it will instead be decided by the highest placed team with goal difference > goals scored tiebreakers. All entries must be sent before the first match begins on the 11th of June.
5/20/26 - General Updates:
- Increased EXP, Gold and Strength gains from mob attacks for some higher level mob brackets, this change mostly results in 50% gains from Veldara mobs, 100% from Astral Dimension mobs and 200% from Triworld Sanctuary mobs, with further increases applied to future content.
- Added stat and duration information to a number of Potion descriptions and stat information to active potion hoverovers which were not previously provided.
- Reduced the size of the Level Up banner on the world page.
- Updated the Crew Member Status section on the capstatus page to display maximum cap values and show crew members with 0 caps.
- Added a vendor rewards table to the bottom of the Envoy page along with other minor adjustments.
- Added stat and duration information to a number of Potion descriptions and stat information to active potion hoverovers which were not previously provided.
- Reduced the size of the Level Up banner on the world page.
- Updated the Crew Member Status section on the capstatus page to display maximum cap values and show crew members with 0 caps.
- Added a vendor rewards table to the bottom of the Envoy page along with other minor adjustments.
5/15/26 - General Updates:
- Increased the amount of Resilient Arena Coins awarded from Top 10 faction rank spoils in the Faction Brawl, players can now receive 3-5 coins (was 1) depending on their rank.
- Skill Orb drops from mobs will now go directly to the Orb backpack instead of Overflow if the Regular backpack is full.
- The Power Potion Pack is now transferable.
- Added resist as an Item Database search option.
- Skill Orb drops from mobs will now go directly to the Orb backpack instead of Overflow if the Regular backpack is full.
- The Power Potion Pack is now transferable.
- Added resist as an Item Database search option.
5/9/26 - Custom Profile Effects & General Updates:
Players can now purchase an upgrade to unlock custom profile effects for character names, images and backgrounds. To unlock these upgrades, purchase and activate the Profile Effects item from the treasury and head to either the edit profile picture or edit description pages to find the Configure Profile Effects link. More effects may be added in the future.
- Updated the design of the mob and mob talk windows.
- Increased droprate of Major Chaos Philter from Skor by 100%.
- Increased droprate of Crystals from Seeping, Deluged and Volatile Chaos Golems by 35%.
- Increased droprate of Rusted, Standard and Overclocked Tyribot CPUs by 50%.
- Increased droprate of Soul of Aezel by 50%.
After listening to feedback we will no longer be going ahead with damage changes in PvP. As PvP is a universal unbalanced system we didn't treat this system the same as mobs or raids that can be balanced individually to create a range of strengths and weaknesses, which is why we felt changes were needed. After seeing feedback we are happy to treat PvP attacks as a system favouring base attack instead of an overall balanced system. As we had already planned, we will continue to add more variety of strengths and weaknesses to different areas of future content.
- Updated the design of the mob and mob talk windows.
- Increased droprate of Major Chaos Philter from Skor by 100%.
- Increased droprate of Crystals from Seeping, Deluged and Volatile Chaos Golems by 35%.
- Increased droprate of Rusted, Standard and Overclocked Tyribot CPUs by 50%.
- Increased droprate of Soul of Aezel by 50%.
After listening to feedback we will no longer be going ahead with damage changes in PvP. As PvP is a universal unbalanced system we didn't treat this system the same as mobs or raids that can be balanced individually to create a range of strengths and weaknesses, which is why we felt changes were needed. After seeing feedback we are happy to treat PvP attacks as a system favouring base attack instead of an overall balanced system. As we had already planned, we will continue to add more variety of strengths and weaknesses to different areas of future content.









